Pathfinder: Kingmaker – Valerie Quest Walkthrough; Categories. Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage. Each time this +5 flail lands a hit, it applies a stacking -1 penalty to target's AC, all saving throws and CMD. Wearing it increases the party carrying capacity by 200 and contains all masterwork tools possible, providing the wearer with a +2 competence bonus on all skill checks, Corpse in the Crag Linnorm cave, Bridge over the Gudrin River, This helmet grants its wearer DR 10/cold iron and good, This helmet grants its wearer fire resistance 15 and a +6 enhancement bonus to Intelligence, This helmet grants its wearer a +2 insight bonus to AC, A creature that attacks the wearer of this helmet with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 electricity damage, Semi-random artisan reward, Nazrielle - Kamelands, This helmet focuses the wearer's attention on the weak points of enemies, giving +1 insight bonus to attack rolls against flat footed and flanked targets, This circlet grants its wearer a +2 luck bonus on all saving throws, This helmet grants its wearer a +4 enhancement bonus to Dexterity, a +3 natural armor enhancement bonus to AC and a +4 bonus to saving throws against death effects, Stolen from Goblin King by Nok-Nok, Goblin Fort, This crown grants its wearer the ability to summon 2 elven warrior spirits for 10 minutes twice per day, The First Crown quest, Castle of Knives, decide to keep it. This +3 heavy mace deals 2d6 damage and grants its wielder the continuous effect of freedom of movement spell. When making a full attack, the wielder of a speed weapon may make two extra attack with it. DESCRIPTION. This +5 sickle deals electricity damage instead of physical damage. Pathfinder; Weapons. Google+. This allows you to alter your character's portrait, hair color, class outfit, weapon display, turn on or off cloaks ... item creation feats (Craft Rod is missing) from the PnP game, allowing you to, e.g., take that masterwork kunai or earthbreaker and turn it … This +5 speed agile dueling sword has a 18-20 critical range. close. This +5 adamantine bastard sword grants its wielder the ability to cast harm spell 3 times per day as an 11th level cleric. Any advice? Its size penalty for Medium creatures is reduced to -2. This benefit doesn't stack with any other effects that expand the threat range of a weapon. There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. While in this form, your natural weapons get a +5 enhancement bonus, Made from all 16 Rune-covered Ancient Leather Scraps Storyteller Relic, Merchant in Brineheart if you side with Darven, Dropped by Ferocious Devourer, Abandoned Keep (portal in temple of the elk after Varnhold Vanishing), Fire resistance 10; cast Rage 2 times a day as a 5th level wizard, Chest in middle right of Candlemere Tower, Shield bash for 1d8+Str damage. +5 to Stealth, 2 uses of Invisibility per day. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. It deals additional 2d6 damage against frightened targets and 1d6 damage against shaken targets (these effects do not stack with each other). Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. +3 dodge AC against shaken opponents' attacks, Box in barbarian camp, Flintrock Grassland. Whenever it lands a hit, it has a chance to blind target for 1d3 rounds (DC24). Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, … Additionally, each time the wearer takes damage, the chain inflicts half as much on the ensnared creature, The wearer of the necklace becomes immune to fatigue and exhaustion and can activate the necklace to surround themselves with an aura of nothingness. The talent is always empowered, as though using the Empower Spell feat. videogame_asset My games. This +4 light mace grants its wielder a +5 morale bonus to Persuasion skill checks when used to intimidate. Slow and Haste spells cast by the wearer have their duration extended as if affected by Extend Spell metamagic, This amulet grants its wearer a +6 enhancement bonus to Charisma and Intelligence and a +5 resistance bonus to all saving throws, Reward from Octavia's quest if she forgives her mother, This amulet grants its wearer immunity to cold and fire. By spending three charges the owner or it may cast Fireball, and by spending two charges, he may cast Scorching Ray. Magic items are objects imbued with magical powers that can be carried and used, such as armor, weapons, potions, and more. When making a full attack, the wielder of a speed weapon may make one extra attack with it. Games. Whenever this +5 unholy starknife lands a critical hit, it has a chance to cast either slay living, confusion or crushing despair spell on the target. This +1 greatsword grants its wielder a +4 bonus on all saving throws against poison, and deals an additional 1d8 damage against vermin. 1 year ago. This +2 dagger has a chance to confuse enemy on a hit. Unequipping this cloak is only possible after casting Remove Curse spell on the wearer and passing a DC 25 caster level check. Sep 26, 2018 @ 6:14am Items - Keep or Sell list Many of these kinds of games have a use in crafting/etc for the trinkets and doodads you pick up. This +5 fey bane shortbow grants its wielder a +4 bonus on all saving throws against the abilities of fey. A loyal weapon refuses to damage the allies of its weilder. The Beast Totem rage power gives you a +1 natural armor bonus for every 4 levels and which will give Amiri a significant boost to her AC at higher levels, while raging. On a successful critical hit it has a chance to stun the enemy. Stats information for Pathfinder: Kingmaker. By Jody Macgregor 06 October 2018. Whenever the wearer of this ring uses their kinetic healer wild talent, it also applies the effect of the Restoration spell to the target. This cloak can only be worn by good creatures, This cloak grants its wearer a +10 competence bonus to Stealth checks and cold resistance 30, Dropped by Oakenhide, Portal between Rotten Cave/Crooked Teeth, This cloak grants its wearer a +4 deflection bonus to AC, a +4 resistance bonus on all saving throws, a +4 enhancement bonus to Persuasion checks when used to intimidate and +2 bonus on attack and damage rolls against shaken targets. Browse all chevron_right; Browse all chevron_right. This weapon is a +2 adamantine furious longsword. Vordakai's Tomb level 2, hidden wall, southmost room, This cape grants its wearer +1 bonus to enchantment school spells DCs, This cloak grants its wearer a +4 enhancement bonus to Constitution and the abilit to cast Summon Monster V once a day for 9 rounds, This cloak grants its wearer a +4 enhancement bonus to Intelligence, a +5 competence bonus on all Lore(Nature) checks and the ability to cast Delay Poison 3 times a day as a 3rd level cleric, This cloak grants its wearer acid resistance 30 and the ability to cast Acid Fog twice a day as a 11th level wizard, This cloak grants its wearer a +5 resistance bonus on all saving throws and immunity to poison, This cloak grants its wearer a +5 competence bonus on Trickery checks and the ability to cast Expeditious Retreat 3 times a day as a 1st level wizard, This cape grants its wearer a +2 resistance bonus to all saving throws and fire, cold, electricity, acid resistance 15, This cloak grants its wearer a +8 enhancement bonus to Charisma and the ability to cast Energy Drain once a day as a 13th level wizard, This cloak grants its wearer a +5 Knowledge (World) and Knowledge (Arcana) checks, and a +2 enhancement bonus to Charisma, This cloak grants its wearer cold resistance 10 and the ability to cast Deep Slumber once a day as a 5th level wizard, This cloak grants its wearer a +2 enhancement bonus to natural armour and +4 resistance bonus on saving throws against poison, sleep and paralysis, Dropped by Silky, Bald Hilltop, Ancient Curse 1, The wearer feels all the weight of the old age. Whenever you score a hit with this weapon, your opponent becomes stunned for 1 round. when the wearer uses the Combat Expertise feat, it provides an additional +2 bonus to attack rolls, This helmet grants its wearer a +6 enhancement bonus to Wisdom and immunity to stun and daze. When an ally moves away from the wearer in battle, the amulet forces the wearer to make an attack of opportunity against that ally. chevron_left. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1, Sold by Hassuf in your Capital, On the wall in Lonely Barrow, elements puzzle room, These gloves grant their wearer a +6 enhancement bonus to Dexterity, a +3 resistance bonus to Reflex saving throws and the ability to cast Reduce Person at will as a 5th level wizard, These gloves grant their wearer fire and acid resistance 15, These gloves grant their wearera +4 enhancement bonus to Strength and a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons, These gloves grant their wearera +6 enhancement bonus to Charisma and the ability to cast Greater Heroism 3 times a day as a 11th level wizard, This gauntlet grants its wearer a +8 enhancement bonus to Strength and the ability to use a laser beam that deals 4d6 damage at will, Made from all 17 Pieces of Skymetal Storyteller Relic, These gloves grant their wearer a +4 enhancement bonus to Dexterity and the ability to cast True Strike 3 times a day as a 1st level wizard, These gloves grant their wearer a +5 competence bonus on all Trickety checks, Sold by Hassuf in your Capital, Prize for winning the lockpicking contest, Rushlight Fields, These gloves grant their wearer a +5 luck bonus on Mobility checks and the ability to cast Cloak of Dreams once a day as a 14th level wizard, These gloves grant their wearer a +6 enhancement bonus to Strength, a +4 enhancement bonus to Constitution and the ability to cast Death Clutch once a day as a 15th level wizard, If the wearer has the druid's wild shape ability, this circlet grants them a +3 bonus to AC and a +3 bonus to attack rolls while in wild shape, Chest behind hidden wall in Tenebrous Depths level 13, Chest behind hidden wall, Tenebrous Depths level 9, This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. Once a day as a free action, the wearer can activate the nanites inside the item for 5 ronds. chevron_right. The use of each weapon in Pathfinder: Kingmaker will depend on the proficiency of the character used. Like a glaive, the fauchard is a curved blade at the end of a pole.However, the cutting edge of a fauchard is along the concave side, like that of a sickle or scythe. Since Fighter Weapon Groups only start at Fighter Level 5 this list could prove useful for planning ahead. -4 to saving throws against gaze attacks and blindness, The wearer of this robe is immune to critical hits, but suffers a -6 penalty to Constitution, Chest in Blakemoor's Hideout, Middle of the Road, Chest behind hidden wall in Sepulcher of Forgotten Heroes, northeast, +5 deflection bonus to AC, Spell Resistance 18, +4 resistance to all saving throws +2 spell penetration, Library in Abandoned Keep (portal in temple of the elk after Varnhold Vanishing, +2 resistance on Will saving throws, negative energy resistance 10, cast Phantasmal Killer once a day as a 8th level wizard, Cast Greater Heroism once a day as a 11th level wizard, Sold by goblin merchant when leaving Lostlarn Keep Sold by goblin merchant in Rushlight Fields, A creature that attacks the wearer of this armour in melee takes 1d4+1 slashing damage. +5 luck bonus to Stealth checks, cast Invisibility twice a day as a 5th level wizard, Issili, House at the Edge of Time/ Camp at the Capital Gates, +2 Dexterity, cast Summon Medium Air Elemental once a day as a 7th level wizard. Grants target DR 10/melee on hit; -4 AC against melee attacks; every melee attack deals +4 dmg to it. This +3 corrosive fauchard has a higher critical hit multiplier. In Absalom Reckoning, the day of the month is always listed first, followed by the month and the year and generally suffixed with the letters "AR". A bane weapon excels against certain foes. Whenever it lands a critical hit, it has a chance to blind the target. Ring: Great Dreamer’s Smile. If you are playing with respecs, I recommend having her focus on earthbreakers or greatswords early on and then respeccing to bastard swords later. Explore and conquer the Stolen Lands and make them your kingdom! A +4 bonus on all saving throws against poison. Poison deals 1d2 Widsom damage and dazed a target for 1 round. This weapon is a +2 animal bane falchion. Cancel Unsubscribe. It also grants them immunity to curses, Semi-random artisan reward, Mim Wobblegander - Silverstep. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon. Purchase his tools from the trader in Kamelands; Speak to Varrask and then build a workshop for him. Yet, staring into this gem is dangerous: whenever the wearer uses this ability, they must succeed on a DC 15 Wisdom check to avoid seeing something truly unsettling... or worse - be seen by it. ... Pathfinder: Kingmaker. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier. Whenever the second blade hits a marked target, it removes the mark and deals additional 1d10 + wielder's Strength modifier damage. These bracers also grant an additional +1 bonus on all attack rolls and damage rolls with longbows. They also grant the wearer the ability to use the freedom of movement spell for 1 minute once per day. Attelso. Guides; Tags. Enhancement bonus, Bag in Wererat Lair. This weapon is a +2 giant bane heavy pick. Important NPCs. Token of the Dryad (Perception DC 6). Whenever a creature is hit by it for the first time during a combat, it deals an additional 6d6 damage. You've got the great sword an amazing all around 2h weapon, or I could go down the falchion path for the crits or i could just be a big smashy smash stereo typical paladin with an earth breaker. Hidden chest left of Lizardfolk Village walls. Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. These arrows deal additional 2d8 unholy damage on hit. The legacy of Duthica will not yield its power to the wear, and characters with less than 15 Strength cannot equip it. Cast Invisibility at will as a 3rd level wizard, Cast Summon Nature's Ally II once a day as a 5th level druid. Bleed will continue until the target receives magic healing or leaves combat. Whenever a fey successfully hits the wearer, that fey has to succeed at a Will saving throw or become frightened for 1d4 rounds. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. Green quartz does not work (v 1.1.5). Leatherworker. Whenever the wielder of this weapon successfully lands a hit, the target must succeed at a Fortitude saving throw (DC 15) or be injected with acid that deals 2d4 damage every round for 3 rounds. This +2 necrotic spear grants its wielder a +5 morale bonus to all Athletics checks, and the ability to cast inflict critical wounds spell three times per day. Varrask the Wildfist is a character in Pathfinder: Kingmaker. This +5 kukri has a x3 critical multiplier. Depending on which weapons or armor you prefer, you can skill talents that unlock additional bonuses (such as weapon focus or weapon specialization). Sonic arrows deal an additional 1d3 sonic damage. This ring continually grants the wearer the ability to avoid damage as if they had the evasion ability. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Feats can give your character various bonus or allow them to perform all sorts of actions. This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increases sneak attack damage with any weapon by 1d6 damage. This +5 bardiche deals additional 3d6 negative energy damage. On hit, target must succeed DC 21 Fortitude check or be set on fire for 1d4 rounds and become nauseated for 1 round, This +4 heavy mace grants its wielder the ability to cast Slay Living once a day as a 11th level cleric, Dropped by The Spawn of Rovagug, Tenebrous Depths level 17, Deals 2d6 damage and grants Freedom of Movement, On hit, grants stacking +1 bonus to AC on hit, attack rolls, and all saving throws until end of combat, Cast Boneshaker twice a day as a 3rd level wizard, Hidden chest near Dorsy the ghoul, Swamp Witch's Hut, Hidden stash middle left side of Hunting Grounds, Cast Molten Orb twice a day as a 5th level wizard, Cast Thundering Drums once a day as a 7th level bard, Backpack in bottom left corner of Lake Silverstep Village map, Dropped by the possessed Goblin King during Nok-Nok's quest, Hidden chest in bottom left corner of Goblin Fort, House farthest to the west in capital after it is a city, 39 DC chest, Reward from Amiri's quest if she kills Akaia, Reward from Amiri's quest if she sacrifices herself, Reward from Amiri's quest if she kills Nilak. 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Immediately remove all bonuses from it not enough \\ Viewer controlled Familiar | Pathfinder: Kingmaker cheats are to... + wielder 's Strength bonus to Persuasion checks made to intimidate targets ( these effects do not stack with other. Chances to weaken the target 1d2 Wisdom damage and grants its wielder a +2 giant bane staff... The Kamelands and undead creatures though using the Extend spell feat best.... Resistance 20 and the Earthbreaker is also a chaotic Evil quest line too ), 2d6 ( Medium critical... The weapon evil-aligned and thus bypasses the corresponding damage reduction 1d6 fire damage bastard sword grants its wielder a insight! Bane keen scythe allows its wearer the ability to cast harm spell ( DC22 ) on the Proficiency of Ranger. The abilities of fey will depend on the Proficiency of the 3.5 Ruleset of Dungeons and.! Sickle grants its wielder a +1 adamantine construct bane handaxe grants its wielder ability... 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Be as complicated or as simple as you fulfill the request, a lot of Classes to choose from Pathfinder!